Tuesday, November 27, 2012

More WIR, PMAN, and SPAM

I got a tumblr! I haven't quite gotten the hang of it, but at least it isn't empty. Take a look!

http://jigokuen.tumblr.com

This was an early painting of the kart bakery.


A piece I did when I was in training and just started on Paperman. 
 

Friday, November 16, 2012

Frankenweenie Part 2!

More from Frankenweenie.








Thursday, November 8, 2012

Frankenweenie Visual Development PART 1!!!

By now, this art is 2-3 years old, so... Yeah. Frankenweenie was the first animated film project to hire me as a visual development artist, and looking back on my (shitty) portfolio, its a miracle they had that much faith in me to begin with, thank you Andy Nicholson and Troy Nethercott!

A little side note: I was LITERALLY hired at CTN expo, which is right around the corner, so all you art students take heed!

The team was small but tight knit, led by crazy awesome Production Designer Rick Heinrichs (who at the time was also designing Captain America... no big deal) and art director Andy Nicholson. We had a 9 member team stationed at Culver Studios where Tim Burton was finishing up Alice, and for 4 months we hunkered down and tried to figure out what New Holland would be like. I learned so much on the project, and really got a sense of what it was that I wanted to do with my art. More importantly, it introduced me to some of the best people I know, and the chance to work with each one of them again.

I got pretty lucky in the sense that since I mostly focused on the Frankenstein house set and the cemetery set, and a little bit of the neighborhood, they didn't get cut from the final film. You know, because Victor needs a place to live, and Sparky needed to die.

Blargh, enough sentimental chit chat, tl:dr, here's some art! This is all copyright Walt Disney Pictures, I don't own anything! Please go watch the film!










Monday, November 5, 2012

Wreck it Ralph Vis Dev and Matte Painting


I hope you guys enjoyed Ralph opening weekend! I worked on Ralph first as a visual development artist and then a Matte Painter, so here's some stuff.

Vis Dev!



Matte Painting the image below was a huge challenge. Not only does it take up the entire screen, the painting had to hold up in stereo and as a 2d background that felt like it was created and rendered in pure cgi. I also had to paint two versions; a destroyed version of Sugar Rush and a pristine version.


And my favorite piece of unused graffiti in game central station. 
 

Thursday, November 1, 2012

Paperman Concept Art

Here's a post in celebration of the release of Wreck it Ralph and Paperman!

When I first "graduated" from trainee status, it was the production Paperman who gave me my first shot to prove myself at Disney! I firmly believe that without this very special project, my time at Disney would have been cut short. Thanks so much to Jeff Turley and John Kahrs for giving me a chance. The images below are the very few vis dev pieces I did, because it was time to ramp up and work on the backgrounds for the final product.






Will be released TONIGHT at midnight in front of Wreck-it Ralph.